THE ARENA
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Prestige

A combatant gains prestige for successfully surviving a bout in The Arena. No prestige is awarded for dying in The Arena. Combatants may choose their fate prior to entering The Arena for a bout: a difficult battle or a deadly battle. If the combatants select a difficult battle, each survivor receives one prestige. If the combatants select a deadly battle, each survivor receives two prestige. Combatants are given ranks according to their level of prestige. In addition, prestige plays a role in shops and services available in The Demiplane of Conflict.

The only way for a combatant to escape The Arena, other than death, is to reach the rank of Champion, at which point the Master of Conflict will grant the character free access in and out of The Demiplane.

Arena Ranks

Combatants in The Arena can achieve the following ranks, based on prestige.

0 - Fodder
5 -  Survivor
10 - Combatant
25 - Victor
50 - Gladiator
100 - Champion

The Master of Conflict maintains a list of all combatants, listed by prestige, known as The Arena Leaderboard. The Leaderboard is posted at all entrances into spectator areas in The Arena.

Prestige Rewards


When a character achieves a new rank of prestige, he or she also receives rewards from factions and patrons from among the spectactors. The rewards come with no strings attached; patrons and factions have their own reasons for handing out rewards, The reward structure is as follows:

5 - The character receives a potion of healing;
10 - The character receives an uncommon magical weapon, armor or similar protective item;
25 - The character receives a rare item from among the previous categories;
50 - The character receives a very rare item from among the previous categories;
100 - The character receives a legendary item from among the previous categories.

Since these items are gifts, the Arena Master will select the item. Player input is welcome, but the decision ultimately rests with the Arena Master.
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  • About
  • Gameplay
  • Leaderboard
  • FAQ