THE ARENA
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The Master of Conflict

Much mystery surrounds the Master of Conflict. For starters, his or her gender and race are unknown. The Master is thought to be the progeny of a God of the Hunt somewhere in the multiverse, and specifically a deity who personifies the brutal, savage nature of the Hunt. This being has many names across the world, but he is universally seen as a lord of beasts and bloodlust, and is a force for both evil and chaos. This savagery has seemingly been passed to his offspring, the Master of Conflict, whose true name remains unknown except to a scant few beings scattered among the multiverse.

It is believed the Master of Conflict created The Arena eons ago from a pocket of primordial essence deep in the Astral Plane. The Master was drawn to the Astral Plane by the battles that surged between various groups of natives therein, and fed upon the brutal and unrelenting nature of those struggles to increase his or her own personal power. In the earliest days, The Arena stood as a neutral place where groups at war could send champions to duel, often with great swaths of territory waged between the belligerent parties on the outcome of Arena matches. These high-stakes battles drew the attention of the bloodthirsty denizens of the Lower Planes, who wished to get in on the action. Additionally, the Master of Conflict's own father drove beasts from the farthest corners of the multiverse to hunt and be hunted within the demesne of The Arena.

From these simple seeds of strife, The Arena grew into an interplanar nexus, where well-heeled gamblers and dark denizens who revel in the spectacle of savagery travel for amusement. An entire economy sprang up around The Arena, and powerful factions and forces have established presences in the darkened alleyways that snake through the shadowy Demiplane of Conflict. Through this, the Master of Conflict has become a major player on the interplanar scene, using The Arena as a place to broker deals between powerful parties from around the planes, often with bad outcomes for innocent and peaceful beings throughout the multiverse.

Forces of good and order have tried to intervene to bring an end to The Arena, traveling there themselves to do battle with the Master of Conflict, but, within the domain of The Arena, the Master has complete control over all things physical and magical, and remains impervious to any efforts to bring The Arena to an end. The beings of righteousness who travel to battle The Master routinely find themselves fighting for survival on the floor of The Arena, pitted against creatures of unimaginable depravity, a fate shared by countless others of all walks and from all corners of the multiverse.

All who enter or leave The Arena do so at the pleasure of the Master of Conflict.
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  • About
  • Gameplay
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  • FAQ